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/s - (or /say) Your character will say the message after the command./e - (or /emote) Prints the message after as if your character had emoted it.These actions do not perform any actions, thus not causing combat and only have cosmetic value.
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Here you will find a list of the most popular slash commands supported on macros and their functionalities! A little trick you can do is to add #showtooltip to the start of a macro to have the macro behave as if it was the ability from the spellbook itself, overriding names and adding result spell's tooltip shown in the macro. Macros also cannot be programmed, that is, they cannot make smart decisions for the player, like "heal the target with least HP". However, there are some limitations, macros cannot use tools not accessible to players normally, plus they can only trigger one global cooldown, which, when done, cancels the remainder of the macro. In later sections, we will cover more about macro modifiers!Ī macro can home many different commands and functions, including, but not limited to, emoting functions, spell casts, UI calls, and addon functions. For that, you can set this interrupt target on Focus, by typing /focus while targeting that target (which can be done by a macro!). For instance, you may want to be damaging one main target and interrupt another. Take care, if you spam that button you may cancel it immediately after the cast!Īnother useful macro is to cast a certain spell only on a given target. Hitting the macro button once will cast the spell, hitting it again will cancel it. One of the most basic macros you can write is to announce which spell you are using, which can be useful for interrupts and can be written asĪnother type of useful macros can be for both using a spell and cancel it with the same button, used normally with defensive spells like Ice Block or Dispersion, that reduce or remove your ability to deal damage. if you ever want to rename your macro, just select it in your macro list and click on Change Name/IconĪfter selecting a name and an icon, you can drag the macro from the Macro Screen to your action bars to use it when you hit a keybind, like a normal spell. There are some macro directives that we will cover below that allow you to override both name and icon shown by the macro, so you don't need to stay too long picking them, you can name every macro just with a blank space and have the icon be the default question mark without any problems. You can select any icon from the icons present in the game. By doing so you open a new window in which you must name your macro and select an icon for it. In order to create a macro you must enter the Macro Screen, then press the New button. Account macros, as the name indicates, are shared by all your characters, while character ones aren't visible by other characters in your account once saved. At any given time, an account might have 120 macros saved, plus 18 macros saved for each character. From this screen, you can access all the main information about your macros.Īll macros you create are saved in Blizzard's server and are bound to your account or character, meaning you can access it from different computers and still retain all macros created. This screen is accessible via the Game Menu (Shortcut Esc) and then selecting Macros or by typing /macro and hitting enter in chat. Macros have a screen dedicated to themselves. In this guide, we will go over the basics of macros and how to start creating your own macros! We also list the most popular macro constructions so you can build more advanced macros by yourself. All macro commands start with a forward slash ( / ) to separate them from normal text actions. The base concept of a macro is to perform more than one action at a time, in order to easier accomplish a task or really for any reason. Macro is a tool that has been present in World of Warcraft since its inception.
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